Showing posts with label Dragonstar. Show all posts
Showing posts with label Dragonstar. Show all posts

Thursday, July 29, 2010

In Praise of Great Worms

There seems to be a small trend in worm-based flash games these days. Cases in point:

  • Effing Worms - An evolving worm trying to devour the area's technologically advancing inhabitants.

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Thursday, August 6, 2009

Tangible Holograms


A little something for the deckers and Virtual Adepts out there:

Holograms with physical interaction made possible through motion capture technology combined with precisely focused ultrasonic sound waves to stimulate the sense of touch.


More via Core 77.

Walking House


Still a little slow, but you get the idea.

Also, maybe this is just some pre-existing toy, but thought it was pretty cool:



Via Dirty Russia.

Insanely Twisted Shadow Planet


Trailer for the ITSP videogame.

More at the Michelgange blog.


Via Offworld.

Sunday, August 2, 2009

Premium Coffin Hotel

I'd only read about coffin hotels (ie. "capsule hotels") in fiction, but apparently they're a real phenomena sweeping the globe since the late 1970s. Pictured above a model with swank amenities recently designed by Masaaki Hiromura and Takaaki Nakamura as part of the 9h building.


Via The Design Blog, via Dvice, via Superfuture.

Sunday, July 12, 2009

Crescent

by Phil Rossi

On the old, massive, half-completed space station Crescent something forgotten is stirring again. This in spite of the influence of the community's ancient crone and the ruthless efforts of it's corrupt mayor.

It's a story old as time: A thing or things want to exist which would better not. Toward this end locations, people and events are being manipulated into the horrific arcane conjunctions necessary to hasten it's arrival.

It could be argued that the story is unevenly paced, plodding over some events while sweeping right past others. Or that it dwells too heavily on scenes of carnage and sexual depravity in an attempt to set the tone of seediness and horror. But in spite of these flaws I found Crescent to be an interesting take on the idea of a Lovecraftian "Great Old One" style incursion in a non-standard setting.


Warning: Heavy adult content.

Here's a direct link to the first episode.

The rest of the series can be found at Podiobooks.com or at the official Crescent Station website.

Terrain Adventurer

Futuristic off-road capable truck designed by Patrick Clark of Diseno Art.


Link via The Design Blog.

Saturday, July 4, 2009

Evolvers



Via Dirty Russia.

Crypto Taxidermy

Blood Rat

Iris Tongued Snapper

From Mascara.

Via Dirty Russia.

Public Restrooms


From Fantlab.

Via Dirty Russia.

Christoph Morlinghaus

Cathedral of the Grand Unification


Industrial Chapel

Venusian Arcology

Arcology Village

Link.

Via Dirty Russia.

Bottled Curios

Unknown Specimen

RECOVERED FROM CHEST CAVITY OF DECAYED ANIMATED CORPSE. ANIMATION OF CORPSE CEASED UPON REMOVAL. SPECIMEN BEGAN TO DISSOLVE WITHIN MOMENTS OF REMOVAL FROM HOST. DISSOLUTION CEASED WITH FORMALDEHYDE AND ACETONE. HAITI, 1894
A handy how-to guide on preparing your own spell components, containing unruly familiars, and formalin-preserving other oddities.


Link.

Saturday, June 20, 2009

Logging Spider


This prototype spider-walking logging tractor (apparently designed by John Deere / Plustech Oy) may be a bit slow but would seem to provide a couple advantages over conventional means: The ability to maneuver through the confines of a forest for selective logging, and the ability to navigate previously impassible terrain while providing a stable platform for heavy machinery.

Clearly the era of Labors is nearly upon us.



Via the Delta Green mailing list, via Tech Fresh.
(And apparently through a million other blog re-postings as well.)

Monday, May 25, 2009

Giacattoli Ray Guns



Sean Michael Ragan provides an insightful commentary the toy ray gun designs of Edision Giacattoli. Some great pictures of beautifully designed futuristic weaponry here. Check it out:

Link.


Via Boingboing.